using System;

[Serializable]
public class KillLastKillerEvent : GameplayEvent
{
	public bool IfEvent(KillInfo newKill)
	{
		if (newKill.playerID > 0 && newKill.playerID == GameController.instance.playerScript.lastKillerID)
		{
			GameController.instance.playerScript.lastKillerID = 0;
			return true;
		}
		return false;
	}
}
